"Weaponry and Tools Collection 100" is a collection of pictures of items that are useful for production. It contains unique materials such as fountains, statues, and large dragons, and can be paired with the simultaneously released "Pixel Art Pack 1" to further expand the theme. "8 Bit Stories - Pixel Art Pack 2 is an 8-bit game-style tile set. It contains unique materials such as camels, magic lamps, and palm trees, and can be paired with the concurrent "Pixel Art Pack 2" to further expand the theme. "8 Bit Stories - Pixel Art Pack 1" is an 8-bit game-style tile set. The tilesets are ideal for expanding your map design, such as an entrance to a closed dungeon, a stained glass door, or a door to a hall where an enemy boss awaits. "NATHUHARUCA Door Tilesets 2" is the second collection of tilesets based on the theme of "doors. If you're using Win7 or Win8, then you might need to change the place where the project is saved to the "my documents" folder or a general, new root folder to get clean access rights.This week, three tile set assets, picture assets for items, and a collection of music assets are available! RMXP is a good example, because that old program had the default project path into a folder that had become restricted in newer windows versions. Judging from the name "fileutils", there is a good chance that you just removed the load/save functions of that editor.ĮDIT: and if the error was part of the fileutils, then most probably the system had problems with access rights on the folder where you stored the data - same happens for example when you try to create a project in a restricted folder. If you get an error message with that active and don't get it without it, then you just removed the error by removing part of the editor functions. "require" means that the file named after that command needs to be loaded for full functionality. I don't know that script, but most probably you just set yourself for a lot of headaches in the future. Like any other RM project, you can customize the engine with your own scripts.Īdding an appropriate HUD to the project allows you to create unique RM projects You should ALWAYS create your FPLE maps using Marta. If you create the FPLE map using Marta, it will automatically tag it for you. The map mode is determined using a note-tag. You can create your project with the default map system as well as the FPLE map system. You have successfully created an FPLE map.įPLE is a custom map mode. You can add events to it, change the tile properties in the database, but that's really all you can do. Now, if your project is already open, close it without saving and re-open it to see the new map. If a map with the same name exists, it will tell you that it will be overwritten. Click on the folder button in the top-right, select your rvproj file. Click on the 5th button (previously it was grayed out if you had not saved). In the menu, press the second button to save your map. The "mode" is the layer edit mode: you can edit the ground, wall, or ceilings separately.ġ2. Choose a tile and then add it to your mapġ1. Click on the "Texture" button in the top-right and a panel should openġ0. Use the arrow keys or hold down the mouse wheel and move your mouse to pan the map.ĩ. If you need more tilesets, read the docs on how to create more tilesets.Ĩ. Choose a tileset for your map, and pick some default tiles for the ground/wall/ceiling. Choose your map dimensions, click the arrowĦ. Click on the first button on the left to create a new map.ĥ. In the top left corner you will see the menu bar. Documentation for the map editor comes with the program inside "documentation.html"Ĥ.
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